Ongezellig
IAZ and soft NAZ
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>VOC gaem
>Schoolocaust gaem
>HL-Mod
>HL2-mod
>Doom-mod
>Maya simulator (do NOT research)
We're gonna need a full-fledged /v/ board soon
4cuck sayings like 'OP is always a faggot' don't apply in the soysphere since OPs often post gems unlike on 4cuck.
I was thinking of making /v/ into a page full of all known zellig games (some being hosted here).
I am not aware of the other games, besides the HL Gemerald mod. Can somebody provide a list of all lig games, which would fit into the /v/ "board"?
as far as I'm aware, the hl2 mod and maya simulator are still in development
the voc game is here: https://scratch.mit.edu/projects/969837427/
The HL1 mod is https://www.moddb.com/mods/gemerald/downloads/gemerald-11
the VOC game is there >>65697
MayaSim is 2 more weeks, trvst the plan
<Blog
Everything so far is a placeholder. My ambitious idea is to make every asset (textures, sprites, sounds, and music) by myself.
Fully customized. I'll finish the whole layout of the school first, then move onto the scripting/texturing later.
<Questions
Do you niggas want more or less frequent updates on progress?
Should the project be renamed to DOOMZellig, or something else entirely?
I would say less frequent updates. You can just summarize everything that you have done or has happened to you every now and then.
>Also, what's the plan?
My plan was literally just a Schoolocaust remake in the doom engine.
>Evidently you aren't playing as mymy
Like I said, the sprites are just placeholders for now, so this isn't NAZ.
>do you intend on making every character an enemy?
Yes, I'll try my hardest to add all 21 victims from the original as custom enemies. Should I change the player character sprite to Mymy too even if it's first person? Hmm... This gives me an idea.
>consider adding in some soy
There'll be easter eggs and secrets. Soyjaks are not out of the question just yet.
There exists some but afaik they’re poorly made and mostly just involve the girls as leaders/generals
<Blog
It's a delicate dance to make Doom engine maps without letting it quietly fuck you in the ass without you knowing. The process requires a level of finesse only a high-tier autist can achieve.
Picrel 1: I think I'm mostly done with the layouts for the necessary rooms by now. All that's left is the texturing, sound design, music, and scripting... Yippee...
<Question
Should I do builder magic to DoomCute™ all the doodads around the school like in picrel 3 (right chair had spell cast upon it)? I want to, but it'll mean the project will take longer to finish.
pic 3 look alright but it's quite autistic, cant you just use sprites and voxels like blood did? or is that a build engine only thing?
It should look better with proper texturing and maybe lighting. Doom's mapping works entirely on sectors, lines, vertices, and sprites. A sprite of a chair would always face one direction, which is why sprites are usually used on radially uniform objects such as barrels and vases. You can't use voxels in the Doom engine as far as I'm aware. The extent to which you can customize a sector is using dummy sectors to make 3d floors as shown in picrel 3 of >>65707. I think you can stack 3d floors on top of each other so you could do rudimentary voxel art, but that would just make it a nightmare of cluttered sectors. Do I make the chair legs thinner (less like kindergarten chairs lmao)?
I thought you could make sprites show different sprites depending on the angle you're viewing them at, like monsters. Either way, do what you think is best.
I'm taking my time making the wad pretty since there doesn't seem to be much hype around it anyways. If zaryans were screaming about it more I'd probably finish it faster, with or without the detail. All of the rooms are basically done, mind you. Just working on polishing them so shit doesn't look too whack.
I am highly hyped for it. the rest of this site has no taste, evidently. Please take your time and don't rush a masterpiece.
I'll make a lil update post tomorrow. Just for you.
It's been a while. I have taken a ~2 week break at one point since the last post. I've done a lot, but a lot of work still lies ahead.
Where do I start? I've finished the mapping (hopefully for real this time). I've set up the baseline code for the students, and have coded the gun and its Reusable Bullets™ (picrel 2). I'll animate the gun and bullets soon enough. They won't look as wonky.
What awaits me are roughly 600 frames of student animation AT LEAST. That's probably gonna be the most time-consuming part of the whole project and I already know it's going to eat away at me for a long time.
There have been at least 3 occasions where I nearly lost all my work, but thankfully I keep 5+ backups handy.
Did you know there's another DOOM 'zellig project going on? Cause I didn't until literally yesterday. I found this guy from R_TERRA's youtube playlist of all places. Why haven't you told me about this, terra? I wanna have a word with you. https://www.youtube.com/@skoombag
I've really wanted to make some shitposts for a while now but I've been preoccupied with DOOMZellig. I hope you guys don't mind if I make some other contributions in tandem with this project. Don't wanna get burned out and all.
All feedback is appreciated. I'm doing this for the Zarty and would therefore like to know what you think of it.
mymyabusecord when they lose because they like seeing the bloodied portrait of mymy on the bottom
effortDEITY... I FVCKING KNEEEEEEEEEL
ZEM
Not only is this a worthwhile effort, it is also the only worthwhile thread on this board. Keep going at your own pace and take your time. Hyperborea salutes you, Zaryan.
zaryan remembered the post i made a month ago just to use it as a reply
What do you guys say? Continue with pixel art sprites slowly or speed up the process with hand-drawn sprites?
geforce experience award
since when the fuck is this in /oc/?
also would you rather have doomzellig progress or random autismerald drawings
update plz
your drawings are all gems THOUGH so I certainly wouldn't mind seeing both (if your schedule allows for it ofc)
this weekend is my last college exam period this year, so after that I'll be mostly free till ~december. expect lotsa new shit soon™
>full Massa lore drop and mayamails
>more gemmy stuff
>games everywhere
>collab done
>the doom mod getting some news
Yup, it's a gemmy time to be a Zaryan
it MIGHT not be over
>>65740
>>65741
>full Massa lore drop and mayamails
Requires work to make that lore drop actually useful
>more gemmy stuff
Not really.
>games everywhere
Soyboy/Soycuck obsession.
>collab done
It was all just for some minutes of animation with constantly changing artstyles.
>the doom mod getting some news
Zellig community already had games like it.
do better or just give up
Also I'm a trans formerly jartycuck dilating my neovagina by being mindbroken
What stage of the game are you working on currently? I want to play…
I'm working on something unrelated to doom right now, it's been taking a long time to finish. When I'm done with it, I might have something for you.
Ok, good luck on ur current project peace✌
Trvst thv plvn... V'm hvpvng tv mvkv yvvr dvy svvn... (I won't be available to work on it until after the 7th.) Bv pvtvvnt...
>I only just noticed that every vocal was replaced by a v after reading all of the post
IT'S OVER
Successfully baited the pre schoolers with 1 image for longer than it takes a child to be born award
What would a good HOIV Zellig mod look like? Their house, the school, Maya's island, and the bus as islands floating on a sea with writefag events and focuses and the rest of the class and their parents as spies, generals, and admirals?
>>65729
It's a start, but I think Mymy's gun should have only the ammo she brings with her plus whatever is in her locker and a bathroom stall, and it should have a pump animation. Also, she should be able to throw stroopwafel. If you want inspiration for how to structure a school shooting mod, look at Alienation ktfk.
<Ip-grabber space
I wanted to release an alpha/tech demo build of DOOMZellig for Mymy's birthday. So here you go, friends. Remember, this is still in development, so everything is subject to change. I'm curious to see how long it will take for the first 100% kills 100% secrets run (on Maya difficulty) to be made (video or it didn't happen btw. I don't want fake screenshots. Do NOT send the videos here. No spoilers for secrets (or fun) allowed. Mail them to me at BobFromDaZARTY@protonmail.com). Remember, I'm most definitely not gonna be able to use this in any portfolio even if I tried, so this is made entirely with love for the Zarty. Please excuse how much is left to finish. If you think you can help, don't be afraid to reach out.
To play you'll need an engine, as well as an IWAD file. Engines (Sourceports) are where you play the game, and IWADs are the base game itself. I recommend using GZDoom as an engine. You can use this ip-grabber to download it: [https://zdoom.org/downloads]. As for the IWAD, you can either buy doom 1 and/or 2, get them less legally, or get Freedoom for free, as its LE HECKING OPENSOURCE and whatnot. Ip-grabber: [https://freedoom.github.io/download.html]. Once you have both the engine and the IWAD, put the IWAD and DOOMZellig into the the same folder as the engine .exe (virus) file. In order to play, drag and drop the DOOMZellig WAD file into the engine .exe file, then select the Doom 2 (or freedom equivalent) IWAD in the pop-up, and you should be golden. Turn off texture filters in display options too, please. Those are ugly as sin.
^Bobspace
I'm getting right back to work, so have fun! You can request what you want to be added first, I guess. More requests for a specific thing = I do that thing.
raw doggin this link straight up contracting 'puter aids, don't even care
cooked taking this link wave down being immune to irl vitamins, even really care
There's not enough room for kiting. I'm not spoiling anything but fuck you, there isn't enough room for that.
hehe. yeah it's intentionally difficult. I was hoping the easier difficulties would mitigate that if people are noobs. also, if one method doesn't work, try another ;)
Fuck you I have completed all Dooms on Ultra Violence, played through that slog of TNT: Evilution and that Plutonia, Doom 3 on Veteran and 2016 on Nightmare, your WAD VVILL get raped the moment I get some free time
>Fuck you I have completed all Dooms on Ultra Violence, played through that slog of TNT: Evilution and that Plutonia, Doom 3 on Veteran and 2016 on Nightmare, your WAD VVILL get raped the moment I get some free time
>easier difficulties
I ain't no PUNK
I got it on maya after 10 minutes of trying and on mymy after finding the extra ammo
Still haven't found all the secrets doe, it's back to wall humping
that was hecking awesome
oh yea also this
now THIS is a good video
Make a project brutality version
this is good, but it's not over, the title screen may be complete but what about the cover art?
>>65784
this is good, but it would be better if the gameplay was only about a minute long and used the gemmiest footage from both >>65780 and >>65789
<zarty space
Then end the trailer with a box shot screen
<"box shot" or "box art reveal" Is a technique that involves showing the game’s box art or case in the foreground while the background showcases in-game footage, or scenes, or general atmosphere. This is a common way to highlight the game's official artwork while still giving a glimpse into the game's world, offering both promotional and immersive elements in one shot. It's commonly used in game trailers to link the real-world product (the game case) with the in-game experience.
saying DOWNLOAD NOW only available on soyzellig.party and either it's free or valued in a zarty currency
<like gems or zems or stroopwaffels,
Add "information"(make it funny or something), additional logos, animated background
<a simple but gemmy idea would be the titlescreen but glowie smokey redish perhaps orangish (unless it doesn't work asthetically) with moving cinders and a smaller Mymy(same artstyle, keep the newgrounds feel) since the box art will be the centrepiece, but that's just 1 idea, you or someone else might have a better one, however someone has to Actually make it
you could also have Vera say
<they are rage, brutal, without mercy. But you... You were the worst. Rip and Tear until it is Done.
with the same vocal affects as the first voice
<I think it would really really really be a shame it you didn't make that change specifically
Don't upload anything to the ZPVA yet we're not done.
autismGOD... if there are any blenderchuds and whatnot who wanna bother themselves with that, sure. I could even draw whatever they'd need for that.
also lemme put out another update or two first dayum. I'm in no hurry to share this with the outside world, honestly. I've lived through keeping this private like an SLF for almost a year. I can survive another couple weeks/months, and I hope you can too.
I made the video on a rush, I was thinking of using the other more skilled video for a second version
>you could also have Vera say
Already tried, the AI simply won't work
>Don't upload anything to the ZPVA yet we're not done
Whoops, better unlist the video then
>Use a heckin' better AI
Well I went with Applio but it simply doesn't want to work, or maybe I can't get it to work. I usually have an easier time
See I got something like that, I wouldn't call that a good cover
No i am not adding colors
started some months ago, had the same idea in mind and was unaware of this project the entire time. i'd like to tell you more and sent a friend request on discord
>ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
Remember the visual novel fail.
Project subverted and canceled due to 'cord usage.
'Cord cuckery is no good for such projects.
Zoot execute this shmuck for dabbling with the occult (discord)
this is cool and I like how it looks. but yea, I'm not enthusiastic about using discord. maybe you'd better use zoot's ocgemerald.club to private message me, or use the email address I shared here earlier: BobFromDaZARTY@protonmail.com
God bless, friend.
Also are you going to reskin the enemies
I might but idk... not only do the students not have enough to work off of to turn them into doom monsters, but also they're just dudes and chicks. "ooh, look koos is a lost soul! woooow"
also
>doesn't know about the already replaced monster(s)
email sent
there was a third one I followed ~9 months ago, but the guy abandoned it soon after he began making it
>>65761
I have map ideas in a theoretical level order for them.
>The Mall (Christmas themed and ends in a boss fight against Santa, includes a Kuz cameo as he tries to buy Ongezellig at a payphone)
>The North Pole (secret level to kill the real Santa)
>No Man's Land (that train station she and Kiki would have had an episode about)
>The Belgian Embassy (secret level to get rid of Belgian influence in the Netherlands)
>The Schoppenboer House
>Maya's Mind (Maya's Conversation Bus to Maya's Island to take the ship back for Kapitein Koek, ends in a tentacle monster boss fight that surprises the player by rushing down the ship's plank)
>Land of Stroopwafels (secret level from that one comic, accessed by walking through a VOC flag at the end of the bottom deck of the Ship)
>Bikinibroekje (Mymybob super secret level where you leave your pineapple to kill Coco Patrick and Maya Squidward before entering the Krusty Krab and killing Mr Krabs Vera, accessed via finding a half-submerged version of the bus from Maya's Conversation)
>South Africa (Mymy's ship crashes, so she has to secure passage to Somalia where she can take one that the Somalis built with Kiki's money)
>Coco's South Africa (time travel secret level to kill the niggers who killed Coco's parents, but they're struck by lightning at the end)
>Somalia
>Somali Captured Oil Rig (secret level with Kiki boss fight)
>Indonesia
>VOC (time travel VOC LARP secret level)
>Nagasaki (to burn her family registration)
>Akihabara (secret level where Mymy purges decadent Oriental cartoons, has enemies in the same style as the hentai Maya watched)
>Tachibana House (Agugu super secret level after Mymy finds advertisements for Bugu)
>Schoolocaust (initiated by an announcement that she lost the class elections)
>Chairman Mymy (secret level where Mymy didn't lose the class elections and as Chairman has to put down an uprising by enslaved underclassmen)
>Valentine's Day (comedy super secret level to give a card to a Zaryan, but she's rejected for being Japanese)
Wouldn't be as shocking as starting with Schoolocaust doebeit. Could begin with Schoolocaust and have Mymy travel back in time to secure her election so it ends with the Chairman Mymy level o algo. Would mean a different order doe. Not meant to tell you how to make the WAD.
the nose color makes mymy look like she doesn't have a nose.
now, will we actually get the 80000th GET without a Commiefurfagpedoniggertroon stealing it again?
>Ohnonononononono zelligsissies...
Geg, you Zelligtroons are pretty good at downplaying child abuse. But let's see if you can do that in front of God.
>kill people
>video shows demons and people siding with demons
Yep it's jewish, he can't help but protect Baphoment and his sycophants
GEG, so it is you, still obsessing. I think we got you for ban evading before, hostile activity, go back to your homeland and deal with your rapefugee crisis.
>all the counter posting to 'zellig is done by one (1) person
Reaching levels of obsession only seen by the /co/cuck, the 4sharters better hurry up at enacting Total Nusoi Death
ever since /co/ got 'nished he felt the need to fill the void
Yeah right, after all what good is it when you don't have a convenient boogeyman to bvll gegs out of
https://www.mediafire.com/file/fesspnig52cbslu/tier.wad/file
unlikely to actually finish this but figured it was worth sharing
make sure to play on opengl for less visual hiccups
I thought the baby in the sky was a funny (and surprising) visual but otherwise a true gem of a project
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