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Markup /zellig/65707
Comment
>>65699 <Blog It's a delicate dance to make Doom engine maps without letting it quietly fuck you in the ass without you knowing. The process requires a level of finesse only a high-tier autist can achieve. Picrel 1: I think I'm mostly done with the layouts for the necessary rooms by now. All that's left is the texturing, sound design, music, and scripting... Yippee... <Question Should I do builder magic to DoomCute™ all the doodads around the school like in picrel 3 (right chair had spell cast upon it)? I want to, but it'll mean the project will take longer to finish.