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Markup /zellig/65709
Comment
>>65708 It should look better with proper texturing and maybe lighting. Doom's mapping works entirely on sectors, lines, vertices, and sprites. A sprite of a chair would always face one direction, which is why sprites are usually used on radially uniform objects such as barrels and vases. You can't use voxels in the Doom engine as far as I'm aware. The extent to which you can customize a sector is using dummy sectors to make 3d floors as shown in picrel 3 of >>65707. I think you can stack 3d floors on top of each other so you could do rudimentary voxel art, but that would just make it a nightmare of cluttered sectors. Do I make the chair legs thinner (less like kindergarten chairs lmao)?