Original Content
Sharing Original Content and organising community OC projects
ZWABAG
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File:
1784495287322-1.mp4
(33.23 MB, 1520x822, World Record Bitch.mp4)
File:
1784495287322-2.jpeg
(77.16 KB, 696x1024, 1699322587796.jpg)
World record (also first deathless 100%)
File:
1784495287322.png
(41.44 KB, 855x762, fren.png)
>>3842
now THIS is a good video
now THIS is a good video
File:
1784495287322.png
(151.78 KB, 292x764, gigadoomniga.png)
File:
1784495287322.jpeg
(32.84 KB, 640x640, 1701607457696-2.jpg)
>>3844
Make a project brutality version
Make a project brutality version
File:
1784495287322-1.gif
(3.85 MB, 400x400, 1236 - SoyBooru.gif)
File:
1784495287322-2.png
(323.59 KB, 859x485, ClipboardImage.png)
>>3804
this is good, but it's not over, the title screen may be complete but what about the cover art?
>>3833
this is good, but it would be better if the gameplay was only about a minute long and used the gemmiest footage from both >>3828 and >>3842
<zarty space
Then end the trailer with a box shot screen
<"box shot" or "box art reveal" Is a technique that involves showing the game’s box art or case in the foreground while the background showcases in-game footage, or scenes, or general atmosphere. This is a common way to highlight the game's official artwork while still giving a glimpse into the game's world, offering both promotional and immersive elements in one shot. It's commonly used in game trailers to link the real-world product (the game case) with the in-game experience.
saying DOWNLOAD NOW only available on soyzellig.party and either it's free or valued in a zarty currency
<like gems or zems or stroopwaffels,
Add "information"(make it funny or something), additional logos, animated background
<a simple but gemmy idea would be the titlescreen but glowie smokey redish perhaps orangish (unless it doesn't work asthetically) with moving cinders and a smaller Mymy(same artstyle, keep the newgrounds feel) since the box art will be the centrepiece, but that's just 1 idea, you or someone else might have a better one, however someone has to Actually make it
you could also have Vera say
<they are rage, brutal, without mercy. But you... You were the worst. Rip and Tear until it is Done.
with the same vocal affects as the first voice
<I think it would really really really be a shame it you didn't make that change specifically
Don't upload anything to the ZPVA yet we're not done.
this is good, but it's not over, the title screen may be complete but what about the cover art?
>>3833
this is good, but it would be better if the gameplay was only about a minute long and used the gemmiest footage from both >>3828 and >>3842
<zarty space
Then end the trailer with a box shot screen
<"box shot" or "box art reveal" Is a technique that involves showing the game’s box art or case in the foreground while the background showcases in-game footage, or scenes, or general atmosphere. This is a common way to highlight the game's official artwork while still giving a glimpse into the game's world, offering both promotional and immersive elements in one shot. It's commonly used in game trailers to link the real-world product (the game case) with the in-game experience.
saying DOWNLOAD NOW only available on soyzellig.party and either it's free or valued in a zarty currency
<like gems or zems or stroopwaffels,
Add "information"(make it funny or something), additional logos, animated background
<a simple but gemmy idea would be the titlescreen but glowie smokey redish perhaps orangish (unless it doesn't work asthetically) with moving cinders and a smaller Mymy(same artstyle, keep the newgrounds feel) since the box art will be the centrepiece, but that's just 1 idea, you or someone else might have a better one, however someone has to Actually make it
you could also have Vera say
<they are rage, brutal, without mercy. But you... You were the worst. Rip and Tear until it is Done.
with the same vocal affects as the first voice
<I think it would really really really be a shame it you didn't make that change specifically
Don't upload anything to the ZPVA yet we're not done.
>>3847
autismGOD... if there are any blenderchuds and whatnot who wanna bother themselves with that, sure. I could even draw whatever they'd need for that.
autismGOD... if there are any blenderchuds and whatnot who wanna bother themselves with that, sure. I could even draw whatever they'd need for that.
>>3847
also lemme put out another update or two first dayum. I'm in no hurry to share this with the outside world, honestly. I've lived through keeping this private like an SLF for almost a year. I can survive another couple weeks/months, and I hope you can too.
also lemme put out another update or two first dayum. I'm in no hurry to share this with the outside world, honestly. I've lived through keeping this private like an SLF for almost a year. I can survive another couple weeks/months, and I hope you can too.
>>3847
I made the video on a rush, I was thinking of using the other more skilled video for a second version
I made the video on a rush, I was thinking of using the other more skilled video for a second version
>>3847
>you could also have Vera say
Already tried, the AI simply won't work
>Don't upload anything to the ZPVA yet we're not done
Whoops, better unlist the video then
>you could also have Vera say
Already tried, the AI simply won't work
>Don't upload anything to the ZPVA yet we're not done
Whoops, better unlist the video then
>>3853
>Use a heckin' better AI
Well I went with Applio but it simply doesn't want to work, or maybe I can't get it to work. I usually have an easier time
>Use a heckin' better AI
Well I went with Applio but it simply doesn't want to work, or maybe I can't get it to work. I usually have an easier time
File:
1784495287322.wav
(1.15 MB, monologuing for cuddle.wav)
>>3855
See I got something like that, I wouldn't call that a good cover
See I got something like that, I wouldn't call that a good cover
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