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SDOOMocaust Bob !!r9iL/TYJ2k No.1117
worthwhile effort?
Zaryan No.1118
Dialing the gemerald department right now but they redirected me to the zarty saving diamond department
Zaryan No.1119
>>1117
>VOC gaem
>Schoolocaust gaem
>HL-Mod
>HL2-mod
>Doom-mod
>Maya simulator (do NOT research)
We're gonna need a full-fledged /v/ board soon
Zaryan No.1120
>>1117
For once, OP was not a faggot.
Zaryan No.1121
>>1120
4cuck sayings like 'OP is always a faggot' don't apply in the soysphere since OPs often post gems unlike on 4cuck.
Zaryan No.1122
gemmy ammo and health number
Zaryan No.1123
>>1122
Lmao
Zoot ## Admin No.1124
>>1119
I was thinking of making /v/ into a page full of all known zellig games (some being hosted here).
I am not aware of the other games, besides the HL Gemerald mod. Can somebody provide a list of all lig games, which would fit into the /v/ "board"?
Zaryan No.1125
>>1124
as far as I'm aware, the hl2 mod and maya simulator are still in development
the voc game is here: https://scratch.mit.edu/projects/969837427/
Zaryan No.1126
>>1124
The HL1 mod is https://www.moddb.com/mods/gemerald/downloads/gemerald-11
the VOC game is there >>1125
MayaSim is 2 more weeks, trvst the plan
Bob !!r9iL/TYJ2k No.1127
File: 1784495104803.webm (14.09 MB, 1920x1080, dream school.webm)

>>1117

<Blog
Everything so far is a placeholder. My ambitious idea is to make every asset (textures, sprites, sounds, and music) by myself.
Fully customized. I'll finish the whole layout of the school first, then move onto the scripting/texturing later.

<Questions
Do you niggas want more or less frequent updates on progress?
Should the project be renamed to DOOMZellig, or something else entirely?

Zaryan No.1128
>>1127
I would say less frequent updates. You can just summarize everything that you have done or has happened to you every now and then.
Zaryan No.1129
>>1127
DOOMZellig sounds good, has a ring to it. Inb4 some retard suggest zoom
Also, what's the plan? Evidently you aren't playing as mymy, so do you intend on making every character an enemy? You may run out of ideas for assets, so consider adding in some soy
>>1128
this as well
Zaryan No.1130
>>1124
>>15128
Here’s a list
Bob !!r9iL/TYJ2k No.1131
>>1129
>Also, what's the plan?
My plan was literally just a Schoolocaust remake in the doom engine.
>Evidently you aren't playing as mymy
Like I said, the sprites are just placeholders for now, so this isn't NAZ.
>do you intend on making every character an enemy?
Yes, I'll try my hardest to add all 21 victims from the original as custom enemies. Should I change the player character sprite to Mymy too even if it's first person? Hmm... This gives me an idea.
>consider adding in some soy
There'll be easter eggs and secrets. Soyjaks are not out of the question just yet.
Zaryan No.1132
File: 1784495104803.png (371.60 KB, 1024x1193, 1694034082803.png)
>>1131
>you are mymy but the placeholder art includes mymy as an enemy
Zaryan No.1133
>>1119
>>1124
>>1130
isn't there also a hearts of iron 4 mod?
Zaryan No.1134
>>1133
There exists some but afaik they’re poorly made and mostly just involve the girls as leaders/generals
Bob !!r9iL/TYJ2k No.1135
File: 1784495104803-1.png (95.29 KB, 826x792, Untitled14.png)
File: 1784495104803-2.png (422.51 KB, 483x564, 0en5c1czynf41.png)
File: 1784495104803-3.png (477.79 KB, 1920x1080, thrones.png)

>>1127

<Blog
It's a delicate dance to make Doom engine maps without letting it quietly fuck you in the ass without you knowing. The process requires a level of finesse only a high-tier autist can achieve.
Picrel 1: I think I'm mostly done with the layouts for the necessary rooms by now. All that's left is the texturing, sound design, music, and scripting... Yippee...

<Question
Should I do builder magic to DoomCute™ all the doodads around the school like in picrel 3 (right chair had spell cast upon it)? I want to, but it'll mean the project will take longer to finish.

Zaryan No.1136
>>1135
pic 3 look alright but it's quite autistic, cant you just use sprites and voxels like blood did? or is that a build engine only thing?
Bob !!r9iL/TYJ2k No.1137
>>1136
It should look better with proper texturing and maybe lighting. Doom's mapping works entirely on sectors, lines, vertices, and sprites. A sprite of a chair would always face one direction, which is why sprites are usually used on radially uniform objects such as barrels and vases. You can't use voxels in the Doom engine as far as I'm aware. The extent to which you can customize a sector is using dummy sectors to make 3d floors as shown in picrel 3 of >>1135. I think you can stack 3d floors on top of each other so you could do rudimentary voxel art, but that would just make it a nightmare of cluttered sectors. Do I make the chair legs thinner (less like kindergarten chairs lmao)?
Zaryan No.1138
>>1137
I thought you could make sprites show different sprites depending on the angle you're viewing them at, like monsters. Either way, do what you think is best.
Bob !!r9iL/TYJ2k No.1139
File: 1784495104803.png (258.40 KB, 1920x1080, this is where I post from.png)
The texture for the screen of this monitor is driving me NUTS!! I keeps wrapping over the whole screen instead of just one lineface.
I'm taking my time making the wad pretty since there doesn't seem to be much hype around it anyways. If zaryans were screaming about it more I'd probably finish it faster, with or without the detail. All of the rooms are basically done, mind you. Just working on polishing them so shit doesn't look too whack.
Zaryan No.1140
>>1139
I am highly hyped for it. the rest of this site has no taste, evidently. Please take your time and don't rush a masterpiece.
Zaryan No.1141
Zaryan No.1142
>>1141
posted it again but its actually funny award
Zaryan No.1143
>>1142
you forgot the award :c
Zaryan No.1144
File: 1784495104803.jpeg (117.72 KB, 603x709, 1713812600005.jpeg)
please doomdev... come back
Bob !!r9iL/TYJ2k No.1145
File: 1784495104803.gif (187.12 KB, 582x676, srazycex.png)
>>1144
I'll make a lil update post tomorrow. Just for you.
Bob !!r9iL/TYJ2k No.1146
File: 1784495104803-1.png (36.55 KB, 413x1064, wife.png)
File: 1784495104803-2.webm (3.24 MB, 1920x1080, reloading btw.webm)
<Blog
It's been a while. I have taken a ~2 week break at one point since the last post. I've done a lot, but a lot of work still lies ahead.
Where do I start? I've finished the mapping (hopefully for real this time). I've set up the baseline code for the students, and have coded the gun and its Reusable Bullets™ (picrel 2). I'll animate the gun and bullets soon enough. They won't look as wonky.
What awaits me are roughly 600 frames of student animation AT LEAST. That's probably gonna be the most time-consuming part of the whole project and I already know it's going to eat away at me for a long time.
There have been at least 3 occasions where I nearly lost all my work, but thankfully I keep 5+ backups handy.
Did you know there's another DOOM 'zellig project going on? Cause I didn't until literally yesterday. I found this guy from R_TERRA's youtube playlist of all places. Why haven't you told me about this, terra? I wanna have a word with you. https://www.youtube.com/@skoombag
I've really wanted to make some shitposts for a while now but I've been preoccupied with DOOMZellig. I hope you guys don't mind if I make some other contributions in tandem with this project. Don't wanna get burned out and all.
All feedback is appreciated. I'm doing this for the Zarty and would therefore like to know what you think of it.
Zaryan No.1147
>>1146
CHAOS GEMERALD THAT WILL SAVE THE ZARTY
keep going i believe in you!
Zaryan No.1148
>>1146
the 'my is soooo cute
Zaryan No.1149
>>1146
Amazing, I look forward to completed project
Zaryan No.1150
>>1146
mymyabusecord when they lose because they like seeing the bloodied portrait of mymy on the bottom
Zaryan No.1151
File: 1784495104803.gif (856.83 KB, 232x232, so fucking zased.gif)
>>1146
effortDEITY... I FVCKING KNEEEEEEEEEL
Zaryan No.1152
File: 1784495104803.png (88.86 KB, 676x1021, heartchud.png)
Keep going doomdev, this is amazing
Zaryan No.1153
File: 1784495104803.png (21.18 KB, 1017x973, 1714161267826.jpg)
>>1146
ZEM
Zaryan No.1154
>>1146
Not only is this a worthwhile effort, it is also the only worthwhile thread on this board. Keep going at your own pace and take your time. Hyperborea salutes you, Zaryan.
Zaryan No.1155
>>1146
>>1148
>>18881
Zaryan No.1156
>>1155
zaryan remembered the post i made a month ago just to use it as a reply
Bob !!r9iL/TYJ2k No.1157
Animation has been an even bigger beast than I could've ever imagined. I have experience in animation but not pixel animation. It takes so long to make each frame in pixel art. Making hand drawn sprites and scaling them down would be way faster, but it might not fit the theme of the game.
What do you guys say? Continue with pixel art sprites slowly or speed up the process with hand-drawn sprites?
Zaryan No.1158
>>1157
Slowly for the win, effort will be rewarded
Bob !!r9iL/TYJ2k No.1159
File: 1784495104803.jpeg (33.13 KB, 623x580, IMG_2968.jpg)
>>1157
geforce experience award
Zaryan No.1160
>>1159
>Or however the RTX 4070 is larped
Zaryan No.1161
>>1157
pixel art sprites. Don't forget to use references
Zaryan No.1162
>>1157
Greater effort yields greater results.
Zaryan No.1163
>>1157
Whatever your schedule allows for, we'll be patient
Zaryan No.1164
Resurrection.. NECRQBVMP!
Zaryan No.1270
>>1164
since when the fuck is this in /oc/?
also would you rather have doomzellig progress or random autismerald drawings
Zaryan No.1331
>>1270
update plz
your drawings are all gems THOUGH so I certainly wouldn't mind seeing both (if your schedule allows for it ofc)
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