Ongezellig
IAZ and soft NAZ
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zelligfanx here
I am making a new ongezellig videogame on scratch,
this time it will be an ongezellig themed peggle clone.
you will play as one of the characters,
each will have a special power like in the original peggle.
so far i've built a proof-of-concept physics engine,
it works but it's a bit janky so i'll improve it.
the game will also have a level editor,
when you build a level you can save it as text and load it by pasting the text ingame,
infinite user generated content potential.
feel free to post your suggestions on what to add
regarding ongezellig hit, it's not dead, it will be updated soon.
i've had a burnout, then started working on this, so i didn't have time to work on the update
hope you understand
it's nothing complicated
https://youtu.be/Ge1DbXkyMKo
this tutorial explains it very well
althoughbeit the game uses a different collision/normal detection system than the one in the video
because scratch's built in stuff is not consistent enough for a precision based game like peggle
now they are fully deterministic and consistent with fullscreen
added bricks
-added proper sliding
-added hit vfx
-added a tool for building lines from bricks
in the level builder you will be able to control for a lot of stuff
so that there is more content variety than just classic levels
you can still post suggestions for example what powers will each girl have
cuz i still haven't figured that out
one for the gameplay (pachinko) and the other for the level editor
hopefully they sound better than the ongezellig hit soundtrack
what do you think?
This is what you hear when you consume too much zolpidem btw
The first one is still ears pain inducing, the second one is leagues better
the pitch for each sound doesn't match methinks, you need to follow a chromatic scale so your song doesn't sound offtune the whole time
You could just use turbowarp and then export as exe or html
i can't quite replicate the style of peggle's songs but I think this is good enough
expect to see an ongezellig hit update in a couple of days
>>67196
the update is out zaryans
- added 5 new skins instead of 3
- added 3 trail effects you can buy
- added 5 goals to achieve
- and a secret...
go play it NOW
and i'll get back to work on zeggle Ö
saar i skimmed 3 times on the 2nd try and it didnt count saar
also i dont know how you did it but i was surprised to see ZartyPosts.sql on my desktop when i found the secret
gemmy game, now do it so instead of clicking "try again" I can just press space
>crazy slide and other splashes added (including unlucky)
>new peg despawn system like in the original game
>sound effects
>particle effects showing points
the main goal right now is to get the gameplay loop working
then i could focus on art and everything else
<multiball shown
probably not getting added, they have to collide with each other otherwise they can converge in one point which will suck for an already suboptimal power
it's another pain in the ass to implement apart from base physics
and i have other plans for what powers the girls will have
in the demo you're quoting every brick had a health bar
if the brick collides with the ball for enough frames it dies
right now the game uses a different system
when the ball is stuck or is offscreen the game starts deleting bricks in order they've been lit up
but i'll probably reimplement the health bar system but only for bricks that are very vertical or horizontal
because that is how it pretty much works in the original game
work in progress interface
I added a stroopwaffelsapmeter instead, the syrupmeter
<what the fuck happened to maya in that portrait
she'll be fine, this is just a base for dynamic expressions which I haven't added yet
welcome back! so hecking gemmy... have you thought about using something other than scratch doe
i use scratch because it's easy for making small casual games pretty quick
i know other stuff like godot but i don't have the time nor the desire to make a big zellig themed project that would require me to use other engines
maybe in the future when i have more free time, but not now
i just want to finish this at my own pace, i don't want it to slow down more than it has already
no abandoneralds
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