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Games/Software ideas Zaryan No.64950
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I've got a few projects that I will eventually work on, but before that, I was wondering if any zaryan had ideas for a small piece of 'lig related software/game?
Zaryan No.64953
maya simulator
Zaryan No.64954
ongezellig desktop pet
Zaryan No.64956
File: 1784502526223.png (1.12 MB, 750x1000, ClipboardImage.png)
>>64950
talking maya game
you speak into microphone and she says yes/no/idk
and put in some minigames and buttons and whatnot
(if you want i can help with this)
Zaryan No.64960
>>64954
There was a thread about ongezellig desktop dancer, but not sure if that project got finished
Zaryan No.64964
Ongezellig undertale boss fight
Zaryan No.64967
>>64950
Ongezellig fighting game
Zaryan No.64968
>>64967
thats really hard to make
Zaryan No.64971
>>64967
This so much this
Zaryan No.64972
>ongezellig fighting game
>choose coco as your character
>win every fight
Zaryan No.64977
>>64967
cool concept but what would be the movesets for like 90% of the cast
Zaryan No.64978
>>64977
I can think of the character's ultimates. Maya would send out tentacles out from her phone to lacerate. Mymy summons a flock of Kapitein Koek to swarm her enemy. Coco would just flick her finger to send them flying
Zaryan No.64986
>>64978
who else would be in a hypothetical roster and what fighting types would we have
Zaryan No.64989
>>64986
Another good one would be Vera, I can already see a bottle smashing move
Zaryan No.64990
>>64986
Maya would be a mage. Mymy an assasin. Coco would be a brawler.The DLC being Vera, Kiki, Henk, Cleo, and Koos.
>Vera's ultimate, drunken hag, allows her to increase her bottle hitting attack speed
>Kiki's cannon barrage summons a pirate ship that acts as a sentry and locks into enemies within it's range
>Henk deploys his little brother, Henkie to aid him in battle
>Cleo uses her guitar to deploy a magic aura that temporarily boosts her and her ally's stats
>Koos locks in, channeling his slavic rage increasing his stats temporarily
Zaryan No.64991
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Zaryan No.64993
>>64972
even doe zone with reusable bullets o algo
Zaryan No.65012
Make a 'zellig themed linux distro
Zaryan No.65015
A rhythm game based on the episode prompt where Maya learns the triangle. The first level has her battling with Coco's drum set, then Vera's guitar, then...
Zaryan No.65016
>rhythm game
KYS FNFBEATSABEROSUPEDONIGGER BLEED OUT
Zaryan No.65498
File: 1784502526223.png (1.02 MB, 1284x1245, ClipboardImage.png)
I'll probably look into designing the maya simulator or the fighting game. Though if I do choose the fighting game, I am unsure of how fleshed out it will be, and it will probably be abandoned.
>Evendoe every 'lig project is abandoned (out of spite) already, so it's abandonment wouldn't be any surprise
Also, if I do end up making the fighting game, I will probably have to do it through the 'blox (I don't want to deal with networking and expand the scope of the project too much).
<Zaryan space
Finally, what do (You) want to see in a maya simulator and especially a 'lig fighting game? Do (You) want a more traditional one like Mortal Kombat, a more open one like Smash, or something different? I have an idea what to do with a maya sim, but not so much for a fighting game.
Zaryan No.65499
>>65498
Battlegrounds games are simple, fun, and large scale. If youre gonna do 'blox, thats probably your best bet
Zaryan No.65500
>>65499
>Battlegrounds games
Marge
Zaryan No.65501
>>65500
Very popular fighting game genre that is easily accessible, very flashy, large scale, etc. The one that pioneered the genre is extremely popular and theres a ton of other games that try to replicate it
https://www.roblox.com/games/10449761463/The-Strongest-Battlegrounds
Play for yourself
Zaryan No.65502
>>65498
Maybe the zaryans behind zellig sovls could help you with the fighting game, considering that they already have experience in making 'blox games.
Zaryan No.65503
>>65502
or maybe not considering that would be expanding the scope of the project beyond small, individual project.
Zaryan No.65504
>>65498
If you do choose the fighting game, you could just make the game simple and only implement like 5 characters at most if you don't wanna break your ass open.
Zaryan No.65515
>>65498
add a goon meter
Zaryan No.65516
>>65498
Do not add a goon meter
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