Ongezellig
IAZ and soft NAZ
ZWABAG
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I've got a few projects that I will eventually work on, but before that, I was wondering if any zaryan had ideas for a small piece of 'lig related software/game?
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>>64950
talking maya game
you speak into microphone and she says yes/no/idk
and put in some minigames and buttons and whatnot
(if you want i can help with this)
talking maya game
you speak into microphone and she says yes/no/idk
and put in some minigames and buttons and whatnot
(if you want i can help with this)
>>64954
There was a thread about ongezellig desktop dancer, but not sure if that project got finished
There was a thread about ongezellig desktop dancer, but not sure if that project got finished
>ongezellig fighting game
>choose coco as your character
>win every fight
>choose coco as your character
>win every fight
>>64967
cool concept but what would be the movesets for like 90% of the cast
cool concept but what would be the movesets for like 90% of the cast
>>64977
I can think of the character's ultimates. Maya would send out tentacles out from her phone to lacerate. Mymy summons a flock of Kapitein Koek to swarm her enemy. Coco would just flick her finger to send them flying
I can think of the character's ultimates. Maya would send out tentacles out from her phone to lacerate. Mymy summons a flock of Kapitein Koek to swarm her enemy. Coco would just flick her finger to send them flying
>>64978
who else would be in a hypothetical roster and what fighting types would we have
who else would be in a hypothetical roster and what fighting types would we have
>>64986
Another good one would be Vera, I can already see a bottle smashing move
Another good one would be Vera, I can already see a bottle smashing move
>>64986
Maya would be a mage. Mymy an assasin. Coco would be a brawler.The DLC being Vera, Kiki, Henk, Cleo, and Koos.
>Vera's ultimate, drunken hag, allows her to increase her bottle hitting attack speed
>Kiki's cannon barrage summons a pirate ship that acts as a sentry and locks into enemies within it's range
>Henk deploys his little brother, Henkie to aid him in battle
>Cleo uses her guitar to deploy a magic aura that temporarily boosts her and her ally's stats
>Koos locks in, channeling his slavic rage increasing his stats temporarily
Maya would be a mage. Mymy an assasin. Coco would be a brawler.The DLC being Vera, Kiki, Henk, Cleo, and Koos.
>Vera's ultimate, drunken hag, allows her to increase her bottle hitting attack speed
>Kiki's cannon barrage summons a pirate ship that acts as a sentry and locks into enemies within it's range
>Henk deploys his little brother, Henkie to aid him in battle
>Cleo uses her guitar to deploy a magic aura that temporarily boosts her and her ally's stats
>Koos locks in, channeling his slavic rage increasing his stats temporarily
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A rhythm game based on the episode prompt where Maya learns the triangle. The first level has her battling with Coco's drum set, then Vera's guitar, then...
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I'll probably look into designing the maya simulator or the fighting game. Though if I do choose the fighting game, I am unsure of how fleshed out it will be, and it will probably be abandoned.
>Evendoe every 'lig project is abandoned (out of spite) already, so it's abandonment wouldn't be any surprise
Also, if I do end up making the fighting game, I will probably have to do it through the 'blox (I don't want to deal with networking and expand the scope of the project too much).
<Zaryan space
Finally, what do (You) want to see in a maya simulator and especially a 'lig fighting game? Do (You) want a more traditional one like Mortal Kombat, a more open one like Smash, or something different? I have an idea what to do with a maya sim, but not so much for a fighting game.
>Evendoe every 'lig project is abandoned (out of spite) already, so it's abandonment wouldn't be any surprise
Also, if I do end up making the fighting game, I will probably have to do it through the 'blox (I don't want to deal with networking and expand the scope of the project too much).
<Zaryan space
Finally, what do (You) want to see in a maya simulator and especially a 'lig fighting game? Do (You) want a more traditional one like Mortal Kombat, a more open one like Smash, or something different? I have an idea what to do with a maya sim, but not so much for a fighting game.
>>65498
Battlegrounds games are simple, fun, and large scale. If youre gonna do 'blox, thats probably your best bet
Battlegrounds games are simple, fun, and large scale. If youre gonna do 'blox, thats probably your best bet
>>65500
Very popular fighting game genre that is easily accessible, very flashy, large scale, etc. The one that pioneered the genre is extremely popular and theres a ton of other games that try to replicate it
https://www.roblox.com/games/10449761463/The-Strongest-Battlegrounds
Play for yourself
Very popular fighting game genre that is easily accessible, very flashy, large scale, etc. The one that pioneered the genre is extremely popular and theres a ton of other games that try to replicate it
https://www.roblox.com/games/10449761463/The-Strongest-Battlegrounds
Play for yourself
>>65498
Maybe the zaryans behind zellig sovls could help you with the fighting game, considering that they already have experience in making 'blox games.
Maybe the zaryans behind zellig sovls could help you with the fighting game, considering that they already have experience in making 'blox games.
>>65502
or maybe not considering that would be expanding the scope of the project beyond small, individual project.
or maybe not considering that would be expanding the scope of the project beyond small, individual project.
>>65498
If you do choose the fighting game, you could just make the game simple and only implement like 5 characters at most if you don't wanna break your ass open.
If you do choose the fighting game, you could just make the game simple and only implement like 5 characters at most if you don't wanna break your ass open.
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