Ongezellig
IAZ and soft NAZ
ZWABAG
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>>59828
his emotion
his emotion
>>59842
>Wonder if Koos even speaks Dutch/English
That's what happens when the classroom is run by people like (((Ilse)))
>Wonder if Koos even speaks Dutch/English
That's what happens when the classroom is run by people like (((Ilse)))
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>>59562
Koos in fool body
Koos in fool body
>>59915
Can you try different looking faces
Everything looks great, but I'm kinda starting to feel same face syndrome here.
Can you try different looking faces
Everything looks great, but I'm kinda starting to feel same face syndrome here.
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>>59915
(sorry for my ESL)
(sorry for my ESL)
>>59918
Can you elaborate? I didn't quite understand what exactly you want.
Can you elaborate? I didn't quite understand what exactly you want.
>>59921
I mean, I thought I specified enough, but okay
So, what I think you should do is try to give them different facial features like jawlines, eye sizes, nose shapes etc. That's kinda what I was thinking.
I mean, I thought I specified enough, but okay
So, what I think you should do is try to give them different facial features like jawlines, eye sizes, nose shapes etc. That's kinda what I was thinking.
>>59921
Actually scratch that, none of your models give me weird feelings except for Koos, and calling it same face syndrome was inaccurate. I don't think that is actually an issue with your models, so I see why you were confused in retrospect. What I should have told you was that you need to give him more cartoonish proportions and features, like make his head a little bigger and make his body shape align more with his actual design, that's what I meant to tell you. Hope that cleared some stuff up.
Actually scratch that, none of your models give me weird feelings except for Koos, and calling it same face syndrome was inaccurate. I don't think that is actually an issue with your models, so I see why you were confused in retrospect. What I should have told you was that you need to give him more cartoonish proportions and features, like make his head a little bigger and make his body shape align more with his actual design, that's what I meant to tell you. Hope that cleared some stuff up.
>>59923
That's because he has a female face. OP changed the eye color, removed hair and called it a day.
That's because he has a female face. OP changed the eye color, removed hair and called it a day.
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>>59922
OK, I've made changes to his face, hopefully a little better now.
OK, I've made changes to his face, hopefully a little better now.
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>>59972
what now?
what now?
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>>60097
here 2 versions
here 2 versions
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ok i think i'm finally made him
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>>60102
he doesn't look like he's muscular, but rather skinny, and his clothes make him look denser, an example of really muscular characters is Axel and Adam, just look at them
he doesn't look like he's muscular, but rather skinny, and his clothes make him look denser, an example of really muscular characters is Axel and Adam, just look at them
>>60104
I don't think he meant muscular, more like in the hips. His hips are too feminine, they should be a little more masculine.
I don't think he meant muscular, more like in the hips. His hips are too feminine, they should be a little more masculine.
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>>59427
i'm start working
i'm start working
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>>59427
I'm almost done
I'm almost done
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I'm sorry for the absence, I just decided to do something else to avoid burning out (Don't worry, everything is fine with me, I'm far from it), but I'm still here and I'll go back to the Zellig models (actually, I made this head in 2 days, it's just that I've been playing games and watching Dexter all this time)
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>Watching Dexter
>being OP
>being OP
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>>61618
It's interesting that a year ago I tried to make a head sculpture in the same way, but I spent weeks on it, and now I'm spending 2 days on it.
It's interesting that a year ago I tried to make a head sculpture in the same way, but I spent weeks on it, and now I'm spending 2 days on it.
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This is the first time I've recorded a video from a screen (still editing). I apologize for the quality. In this video, I demonstrate the created shape keys for closing the eyelids
>>61712
He's probably one of the only 3 zaryans ever to 3D animate and xhe apologizes, I admire the humility
He's probably one of the only 3 zaryans ever to 3D animate and xhe apologizes, I admire the humility
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shape keys is really gem guys
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Maya when Coco
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