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new zellig videogame Zaryan No.2329
File: 1784495202096.webm (6.37 MB, 1381x1036, ball_vs_balls.webm)

zelligfanx here

I am making a new ongezellig videogame on scratch,
this time it will be an ongezellig themed peggle clone.
you will play as one of the characters,
each will have a special power like in the original peggle.
so far i've built a proof-of-concept physics engine,
it works but it's a bit janky so i'll improve it.
the game will also have a level editor,
when you build a level you can save it as text and load it by pasting the text ingame,
infinite user generated content potential.
feel free to post your suggestions on what to add

regarding ongezellig hit, it's not dead, it will be updated soon.
i've had a burnout, then started working on this, so i didn't have time to work on the update
hope you understand

Zaryan No.2330
File: 1784495202096.webm (3.32 MB, 1381x1036, slope.webm)
slope physics demo
Zaryan No.2331
gem
Zaryan No.2332
GEMMY GEMERALD
peggle WABAG
Zaryan No.2333
>>2332
also, glad youre back zaryan
Zaryan No.2334
>i've had a burnout,
Welcome back, Massa.
Zaryan No.2339
marge
Zaryan No.2340
>>2339
new zellig game in development
all you need to know
Zaryan No.2342
>built physics engine in scratch
Insane
Zaryan No.2343
>>2342
it's nothing complicated
https://youtu.be/Ge1DbXkyMKo
this tutorial explains it very well
althoughbeit the game uses a different collision/normal detection system than the one in the video
because scratch's built in stuff is not consistent enough for a precision based game like peggle
Zaryan No.2344
File: 1784495202096.webm (5.47 MB, 1381x1036, bricks.webm)
improved physics
now they are fully deterministic and consistent with fullscreen
added bricks
Zaryan No.2442
File: 1784495202096.webm (12.31 MB, 1381x1036, bucket.webm)
-added the bucket
-added proper sliding
-added hit vfx
-added a tool for building lines from bricks
in the level builder you will be able to control for a lot of stuff
so that there is more content variety than just classic levels
you can still post suggestions for example what powers will each girl have
cuz i still haven't figured that out
Zaryan No.2443
>>2442
This is very cool I wish you luck
Zaryan No.2451
>>2442
Will the bricks remain purple albeit
Zaryan No.2455
>>2451
nah that's just the default color i picked
Zaryan No.2632
made two songs
one for the gameplay (pachinko) and the other for the level editor
hopefully they sound better than the ongezellig hit soundtrack
what do you think?
Zaryan No.2633
File: 1784495202096.png (604.06 KB, 1080x1147, 1732205139200.png)
Zaryan No.2634
>>2633
are you kidding me
Zaryan No.2635
>>2632
This is what you hear when you consume too much zolpidem btw
The first one is still ears pain inducing, the second one is leagues better
Zaryan No.2636
>>2634
the pitch for each sound doesn't match methinks, you need to follow a chromatic scale so your song doesn't sound offtune the whole time
Zaryan No.2637

>>2635
>>2636

thanks for the feedback
ill try to make something similar to peggle's gameplay ost then
so mainly drums and simple tunes

Zaryan No.2715
Very cool also add some small chuddy references
Zaryan No.2719
>>2715
Does scratch even allow it
Zaryan No.2726
>>2719
You could just use turbowarp and then export as exe or html
zelligfanx ## Artisan No.2764
>>2637
>simple tunes
they are not, in fact, that simple
still working on this
>>2726
i can make a separate version for the /v/ board that will have zarty easter eggs
may also include a built-in browser for featured custom levels
Zaryan No.2765
File: 1784495202096.png (24.55 KB, 255x244, SISA eyes.png) image
>>2764
>zarty easter eggs
<just like muh heckin' video games
Zaryan No.2766
>>2764
gemmy
zelligfanx ## Artisan No.2923
so i made a new song for the gameplay
i can't quite replicate the style of peggle's songs but I think this is good enough
Zaryan No.2924
>>2923
its listenable now...Gem!
Zaryan No.2925
I can't breath
Zaryan No.2926
>>2923
Walkable music
zelligfanx ## Artisan No.2987
File: 1784495202096.webm (2.39 MB, 640x360, henk.webm)
merry christmas zaryans
expect to see an ongezellig hit update in a couple of days
Zaryan No.2988
File: 1784495202096.png (1.33 MB, 1280x1280, ClipboardImage.png)
Zaryan No.2989
File: 1784495202096.png (57.82 KB, 433x577, plier-removebg-preview.png)
zeggle.
zelligfanx ## Artisan No.3025

>>2987
the update is out zaryans

  • added 5 new skins instead of 3
  • added 3 trail effects you can buy
  • added 5 goals to achieve
  • and a secret...
    go play it NOW
    and i'll get back to work on zeggle Ö
Zaryan No.3026
File: 1784495202096.gif (932.30 KB, 344x304, animationbetweentheslides.gif)
Zaryan No.3027
>>3025
saar i skimmed 3 times on the 2nd try and it didnt count saar
zelligfanx ## Artisan No.3028
>>3027
that was quick
should be fixed now, you have to refresh the page and try again doe
Zaryan No.3032
>>3025
Holy jolly update of late Zelligmas
Zaryan No.3045
File: 1784495202096.png (37.02 KB, 363x324, ClipboardImage.png)
VVinner...
Zaryan No.3046
>>3045
also i dont know how you did it but i was surprised to see ZartyPosts.sql on my desktop when i found the secret
Zaryan No.3047
>>3046
>OP created a zarty themed malware
Zaryan No.3048
>>3028
gemmy game, now do it so instead of clicking "try again" I can just press space
Zaryan No.3049
>>3048
DO THIS
zelligfanx ## Artisan No.3050
>>3049
did this
zelligfanx ## Artisan No.3051
>>3046
strange, should've appeared on my desktop
will fix sQQn
zelligfanx ## Artisan No.3098
File: 1784495202096.mp4 (13.46 MB, 640x480, invalidwebmuploadedaward.mp4)
some demos
>crazy slide and other splashes added (including unlucky)
>new peg despawn system like in the original game
>sound effects
>particle effects showing points
the main goal right now is to get the gameplay loop working
then i could focus on art and everything else
<multiball shown
probably not getting added, they have to collide with each other otherwise they can converge in one point which will suck for an already suboptimal power
it's another pain in the ass to implement apart from base physics
and i have other plans for what powers the girls will have
Zaryan No.3099
>>3098
glistening shiny gleaming zemerald
Zaryan No.3146
>>2344
How do you detect which brick to delete?
zelligfanx ## Artisan No.3158
>>3146
in the demo you're quoting every brick had a health bar
if the brick collides with the ball for enough frames it dies
right now the game uses a different system
when the ball is stuck or is offscreen the game starts deleting bricks in order they've been lit up
but i'll probably reimplement the health bar system but only for bricks that are very vertical or horizontal
because that is how it pretty much works in the original game
Zaryan ## Mod No.3872
Moved to >>>/zellig/67165.
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