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is there an offline schoolocaust version? i ended up creating a custom C++ server that does nothing but respond with the game files so it is playable offline. am i retarded?
I was sent a bunch of "betas" to
1st check out the game and give suggestions
2nd see how the sprites fit in the game so I can make corrections.
First were/was just the game itself (so ig its an offline version, although its very basic). The rest were WebGL versions testing out the game on the zarty (to see if the game lags).
1st check out the game and give suggestions
2nd see how the sprites fit in the game so I can make corrections.
First were/was just the game itself (so ig its an offline version, although its very basic). The rest were WebGL versions testing out the game on the zarty (to see if the game lags).
>>7510
https://drive.proton.me/urls/FHTW2DTCVR#HX8l6MqEBEsw
someone asked about it a couple months ago, I exported a standalone version for the sake of archiving (shitty jittering included)
https://drive.proton.me/urls/FHTW2DTCVR#HX8l6MqEBEsw
someone asked about it a couple months ago, I exported a standalone version for the sake of archiving (shitty jittering included)
>>7563
lmao thanks, should've asked before I went ahead and made that server thing.
lmao thanks, should've asked before I went ahead and made that server thing.
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