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Markup /zellig/127688
Comment
its clear you have a lot of passion and love for art, so heres some tips. for maya, and the human female body in general, you just need to improve the anatomy and make the artstyle a little less cartoony in my opinion, such as her neck (which is way too long and skinny), face(which is quite circular) and body. Maya is a skinny girl who wears baggy clothes, so when you’re drawing her with her jumper, try and make her hands and shoulders more bony and smaller than her jumper. Also, improve your lineart by attempting to make it more consistent, as it’s quite visible where you use a bigger brush and a smaller brush, mainly on her left and right arms. You can also improve her hair by doing this, try to make it more messy and a little more subtle by reducing the brush size and messier, with sharp almost triangular edges rather than just brush strokes. Using a lighter shade of black than the one you use can also help as it blends in with your line art. You can also try and diversify the colours by using shading. Also, try to make her posture more dynamic, as she looks pretty stiff, and by using a reference from other artists. I wish you well, MayaGOD