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Markup /zellig/74123
Comment
>>74086 >3 free or cheap starter weapons, progression tree i think the playstyles are not that meaningfully different to be a problem for player experience the design is: earn enough cookies, buy what you want, no external variables like your tree level to think of this is simple and works very well as an incentive to actually play the game, the fact that you can earn something instead of getting it right away is much more rewarding and it's already like 600 cookies total to get every way to play, come on >mult mechanic total miss, i think what you mean is combo farming big combos is not required to earn cookies quickly, one x10 pays just as much as ten x1s, even if you fail you earn the same so the difference would be in how quickly you can hit the doll, in which case the lighter should be better after all the reason you fail your combo a lot using the lighter is because it is balanced such that you couldn't put the doll in a corner and cheese big combos by doing nothing (althoughbeit with the sawblade you can still consistently hit x30s doing just that) you have to follow the doll with your mouse or finger as it jumps around more chaotically each hit combo was meant to be a skill mechanic, so that your best score is an achievement instead of just a statistic, and you could play and have fun even after buying everything but because of this not all weapons were created equal, the only weapons you can reliably express your skill in are tap weapons, if other weapons were not nerfed by narrow timers they could easily get you x100+ with no skill, and that would defeat the whole point of achievement >cues and the swipe hint yeah i'll add the sound cues and change the hint to say hold & swipe instead, shouldn't take long >>74094 geg i knew someone would do this eventually