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Markup /zellig/74071
Comment
>>74062 >starting at 100 then going in increments of 500 is poor design i've had complaints from my previous game that the stuff that you can purchase is too cheap and you can buy everything very fast, so this time i made it more expensive so that progression is not that fast and you can get to play with every weapon before you buy the next one >the lighter is harder to make money with than the dart gun even though it costs more it should be a bit better but i guess not, it swapped places with the bomb at the last minute and i didn't playtest it much so yeah, my bad >there should be a visual or audible cue for weapon cooldown thought of this but didn't get added because i thought you'll get the hang of it while playing >different plushies could drop different stuff for le aesthetics good idea but a bit overkill for this small of a game, would have to come up with what each doll would drop and draw every variant for every purchase button >mymy outfits instead of other characters the game is not actually about mymy, i just picked her for this game because of the mymyabuse meme the other dolls were reused from my other game to save time >most of the weapons are not zellig themed unless the machete and ak are kiki weapons they are kiki's weapons, in code the ak is referred to as kiki's gun >tentacle weapon thought of this, this was supposed to be one of the late game weapons but it got cut because i didn't have time to draw it. it was supposed to tickle the doll, the doll would jump around similar to how it does when you use the lighter. >cat paw weapon good idea, i didn't actually think of this, but even if i did i probably wouldn't have added it because there is already too many swipe weapons >misleading thumbnail you got me i'm a clickbaity bastard, in my defense i'm not a rigid body physics wizard to make thrown bottles stay on screen and make it look good, added it to the thumbnail anyway because recognizable >the game will not get updates but still here's some criticism bold move and i respect that, i can tweak the balance pretty easily and i might add some stuff like visual cues and the tentacle weapon, but later when i have time