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Markup /q/1984
Comment
>>1974 kys shill, godot was the most unpleasant experience I've ever went trough. The node system is unintuitive, the scripting language looks like p*thon, it lacks basic functionality like sprite masks and oh the raycasting... That's what made me drop it completely, the RAYCASTING. Not only is it as performant as a dead horse, the syntax itself looks hideous! It also has dubious web support so I just had to drop it for this project. Open source sounds nice until you realize you get what you pay for and with this shit you get a handicap. I'd rather get assraped by unity jews than engage with this piece of garbage