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Markup /oc/555
Comment
>>554 honestly I've never been good with weights, I mostly just used automatic weights and shape keys for the facial animation. But here are my suggestions: - I think you should increase some of the subdivisions around the eye lid, it looks the geometry is struggling to follow the curvature of the eye - Also for weight painting, try starting off by making the weights in edit mode, select the edge that you want to move and press ctrl + to expand the selection, this should let you assign the weights more evenly across the eyes - Try making a shape key of a blink first just to see if your geometry is capable of the action that you want take this all with a grain of salt though because I've never actually rigged and weighted a face