No.1118
Dialing the gemerald department right now but they redirected me to the zarty saving diamond department
No.1119
>>1117>VOC gaem>Schoolocaust gaem>HL-Mod>HL2-mod>Doom-mod>Maya simulator (do NOT research)We're gonna need a full-fledged /v/ board soon
No.1120
>>1117For once, OP was not a faggot.
No.1121
>>11204cuck sayings like 'OP is always a faggot' don't apply in the soysphere since OPs often post gems unlike on 4cuck.
No.1122
gemmy ammo and health number
No.1124
>>1119I was thinking of making /v/ into a page full of all known zellig games (some being hosted here).
I am not aware of the other games, besides the HL Gemerald mod. Can somebody provide a list of all lig games, which would fit into the /v/ "board"?
No.1125
>>1124as far as I'm aware, the hl2 mod and maya simulator are still in development
the voc game is here:
https://scratch.mit.edu/projects/969837427/ No.1126
>>1124The HL1 mod is
https://www.moddb.com/mods/gemerald/downloads/gemerald-11the VOC game is there
>>1125MayaSim is 2 more weeks, trvst the plan
No.1127
>>1117<Blog
Everything so far is a placeholder. My ambitious idea is to make every asset (textures, sprites, sounds, and music) by myself.
Fully customized. I'll finish the whole layout of the school first, then move onto the scripting/texturing later.
<Questions
Do you niggas want more or less frequent updates on progress?
Should the project be renamed to DOOMZellig, or something else entirely?
No.1128
>>1127I would say less frequent updates. You can just summarize everything that you have done or has happened to you every now and then.
No.1129
>>1127DOOMZellig sounds good, has a ring to it. Inb4 some retard suggest zoom
Also, what's the plan? Evidently you aren't playing as mymy, so do you intend on making every character an enemy? You may run out of ideas for assets, so consider adding in some soy
>>1128this as well
No.1130
>>1124>>15128Here’s a list
No.1131
>>1129>Also, what's the plan?My plan was literally just a Schoolocaust remake in the doom engine.
>Evidently you aren't playing as mymyLike I said, the sprites are just placeholders for now, so this isn't NAZ.
>do you intend on making every character an enemy?Yes, I'll try my hardest to add all 21 victims from the original as custom enemies. Should I change the player character sprite to Mymy too even if it's first person? Hmm… This gives me an idea.
>consider adding in some soyThere'll be easter eggs and secrets. Soyjaks are not out of the question just yet.
No.1133
>>1119>>1124>>1130isn't there also a hearts of iron 4 mod?
No.1134
>>1133There exists some but afaik they’re poorly made and mostly just involve the girls as leaders/generals
No.1135
>>1127<Blog
It's a delicate dance to make Doom engine maps without letting it quietly fuck you in the ass without you knowing. The process requires a level of finesse only a high-tier autist can achieve.
Picrel 1: I think I'm mostly done with the layouts for the necessary rooms by now. All that's left is the texturing, sound design, music, and scripting… Yippee…
<Question
Should I do builder magic to DoomCute™ all the doodads around the school like in picrel 3 (right chair had spell cast upon it)? I want to, but it'll mean the project will take longer to finish.
No.1136
>>1135pic 3 look alright but it's quite autistic, cant you just use sprites and voxels like blood did? or is that a build engine only thing?
No.1137
>>1136It should look better with proper texturing and maybe lighting. Doom's mapping works entirely on sectors, lines, vertices, and sprites. A sprite of a chair would always face one direction, which is why sprites are usually used on radially uniform objects such as barrels and vases. You can't use voxels in the Doom engine as far as I'm aware. The extent to which you can customize a sector is using dummy sectors to make 3d floors as shown in picrel 3 of
>>1135. I think you can stack 3d floors on top of each other so you could do rudimentary voxel art, but that would just make it a nightmare of cluttered sectors. Do I make the chair legs thinner (less like kindergarten chairs lmao)?
No.1138
>>1137I thought you could make sprites show different sprites depending on the angle you're viewing them at, like monsters. Either way, do what you think is best.
No.1140
>>1139I am highly hyped for it. the rest of this site has no taste, evidently. Please take your time and don't rush a masterpiece.
No.1142
>>1141posted it again but its actually funny award
No.1143
>>1142you forgot the award :c
No.1146
<Blog
It's been a while. I have taken a ~2 week break at one point since the last post. I've done a lot, but a lot of work still lies ahead.
Where do I start? I've finished the mapping (hopefully for real this time). I've set up the baseline code for the students, and have coded the gun and its
Reusable Bullets™ (picrel 2). I'll animate the gun and bullets soon enough. They won't look as wonky.
What awaits me are roughly 600 frames of student animation
AT LEAST. That's probably gonna be the most time-consuming part of the whole project and I already know it's going to eat away at me for a long time.
There have been at least 3 occasions where I nearly lost all my work, but thankfully I keep 5+ backups handy.
Did you know there's another DOOM 'zellig project going on? Cause
I didn't until literally yesterday. I found this guy from R_TERRA's youtube playlist of all places. Why haven't you told me about this, terra? I wanna have a word with you.
https://www.youtube.com/@skoombagI've really wanted to make some shitposts for a while now but I've been preoccupied with DOOMZellig. I hope you guys don't mind if I make some other contributions in tandem with this project. Don't wanna get burned out and all.
All feedback is appreciated. I'm doing this for the Zarty and would therefore like to know what you think of it.
No.1147
>>1146CHAOS GEMERALD THAT WILL SAVE THE ZARTY
keep going i believe in you!
No.1148
>>1146the 'my is soooo cute
No.1149
>>1146Amazing, I look forward to completed project
No.1150
>>1146mymyabusecord when they lose because they like seeing the bloodied portrait of mymy on the bottom
No.1154
>>1146Not only is this a worthwhile effort, it is also the only worthwhile thread on this board. Keep going at your own pace and take your time. Hyperborea salutes you, Zaryan.
No.1156
>>1155zaryan remembered the post i made a month ago just to use it as a reply
No.1158
>>1157Slowly for the win, effort will be rewarded
No.1161
>>1157pixel art sprites. Don't forget to use references
No.1162
>>1157Greater effort yields greater results.
No.1163
>>1157Whatever your schedule allows for, we'll be patient
No.1164
Resurrection.. NECRQBVMP!
No.1270
>>1164since when the fuck is this in /oc/?
also would you rather have doomzellig progress or random autismerald drawings
No.1331
>>1270update plz
your drawings are all gems THOUGH so I certainly wouldn't mind seeing both (if your schedule allows for it ofc)
No.1332
>>1331this weekend is my last college exam period this year, so after that I'll be mostly free till ~december. expect lotsa new shit soon™
No.1367
>>1333>>1366>full Massa lore drop and mayamailsRequires work to make that lore drop actually useful
>more gemmy stuffNot really.
>games everywhereSoyboy/Soycuck obsession.
>collab doneIt was all just for some minutes of animation with constantly changing artstyles.
>the doom mod getting some newsZellig community already had games like it.
do better or just give up
Also I'm a trans formerly jartycuck dilating my neovagina by being mindbroken No.1368
>>1367Bait or bait, call it
No.1408
>>1368100% bait by a african nigger warlord
No.2099
Bumping thread cause actually interested
No.2100
>>2099what do you wanna know
No.2103
>>210251°45’32.5″N 1°12’47.8″W
No.2105
>>2104I'm working on something unrelated to doom right now, it's been taking a long time to finish. When I'm done with it, I might have something for you.
No.2952
>>2951Trvst thv plvn… V'm hvpvng tv mvkv yvvr dvy svvn… (I won't be available to work on it until after the 7th.) Bv pvtvvnt…
No.2953
>>2952>I only just noticed that every vocal was replaced by a v after reading all of the postIT'S OVER
No.2954
>>2953how the fuck did you read it?
No.2955
>>2954he's got vril intuition
No.2956
>>1117Successfully baited the pre schoolers with 1 image for longer than it takes a child to be born award
No.3053
>>1134What would a good HOIV Zellig mod look like? Their house, the school, Maya's island, and the bus as islands floating on a sea with writefag events and focuses and the rest of the class and their parents as spies, generals, and admirals?
>>1157It's a start, but I think Mymy's gun should have only the ammo she brings with her plus whatever is in her locker and a bathroom stall, and it should have a pump animation. Also, she should be able to throw stroopwafel. If you want inspiration for how to structure a school shooting mod, look at Alienation ktfk.
No.3054
>>3053Didn't someone make a HOI zellig mod already
No.3804
[https://mega.nz/file/JeYWjShZ#w9Q9aTAz-uH-TdT0ExvDVXTIRjihfJaBwkBxosn8j-k]<Ip-grabber spaceI wanted to release an alpha/tech demo build of DOOMZellig for Mymy's birthday. So here you go, friends. Remember, this is still in development, so everything is subject to change. I'm curious to see how long it will take for the first 100% kills 100% secrets run (on Maya difficulty) to be made (video or it didn't happen btw. I don't want fake screenshots. Do NOT send the videos here. No spoilers for secrets (or fun) allowed. Mail them to me at BobFromDaZARTY@protonmail.com). Remember, I'm most definitely not gonna be able to use this in any portfolio even if I tried, so this is made entirely with love for the Zarty. Please excuse how much is left to finish. If you think you can help, don't be afraid to reach out.
To play you'll need an engine, as well as an IWAD file. Engines (Sourceports) are where you play the game, and IWADs are the base game itself. I recommend using GZDoom as an engine. You can use this ip-grabber to download it:
[https://zdoom.org/downloads]. As for the IWAD, you can either buy doom 1 and/or 2, get them less legally, or get Freedoom for free, as its LE HECKING OPENSOURCE and whatnot. Ip-grabber:
[https://freedoom.github.io/download.html]. Once you have both the engine and the IWAD, put the IWAD and DOOMZellig into the the same folder as the engine .exe (virus) file. In order to play, drag and drop the DOOMZellig WAD file into the engine .exe file, then select the Doom 2 (or freedom equivalent) IWAD in the pop-up, and you should be golden. Turn off texture filters in display options too, please. Those are ugly as sin.
^BobspaceI'm getting right back to work, so have fun! You can request what you want to be added first, I guess. More requests for a specific thing = I do that thing.
No.3805
>>3804gemgemgemgemgemgemgem
No.3807
>>3804Its zartysaving
GEMERALD No.3808
>>3804raw doggin this link straight up contracting 'puter aids, don't even care
No.3809
>>3804cooked taking this link wave down being immune to irl vitamins, even really care
No.3810
>>3804Zoooooooot add ts (this) to /v/
No.3812
>>3804There's not enough room for kiting. I'm not spoiling anything but fuck you, there isn't enough room for that.
No.3813
>>3812hehe. yeah it's intentionally difficult. I was hoping the easier difficulties would mitigate that if people are noobs. also, if one method doesn't work, try another ;)
No.3814
>>3813Fuck you I have completed all Dooms on Ultra Violence, played through that slog of TNT: Evilution and that Plutonia, Doom 3 on Veteran and 2016 on Nightmare, your WAD
VVILL get raped the moment I get some free time
No.3816
>>3815I look like that and also say that
No.3817
>>3813>easier difficultiesI ain't no PUNK
I got it on maya after 10 minutes of trying and on mymy after finding the extra ammo
Still haven't found all the secrets doe, it's back to wall humping
No.3823
>>3822no video therefore fake screenshot (good job :))
No.3830
>>3828>freedoomnureelcacas can't even find iwads…
https://files.catbox.moe/9vy3ma.rar No.3841
>>3838Post brapperjak without awards
No.3847
>>3804this is good, but it's not over, the title screen may be complete but what about the cover art?
>>3833this is good, but it would be better if the gameplay was only about a minute long and used the gemmiest footage from both
>>3828 and
>>3842 <zarty spaceThen end the trailer with a box shot screen
<"box shot" or "box art reveal" Is a technique that involves showing the game’s box art or case in the foreground while the background showcases in-game footage, or scenes, or general atmosphere. This is a common way to highlight the game's official artwork while still giving a glimpse into the game's world, offering both promotional and immersive elements in one shot. It's commonly used in game trailers to link the real-world product (the game case) with the in-game experience.saying DOWNLOAD NOW only available on soyzellig.party and either it's free or valued in a zarty currency
<like gems or zems or stroopwaffels, Add "information"(make it funny or something), additional logos, animated background
<a simple but gemmy idea would be the titlescreen but glowie smokey redish perhaps orangish (unless it doesn't work asthetically) with moving cinders and a smaller Mymy(same artstyle, keep the newgrounds feel) since the box art will be the centrepiece, but that's just 1 idea, you or someone else might have a better one, however someone has to Actually make ityou could also have
Vera say
<they are rage, brutal, without mercy. But you… You were the worst. Rip and Tear until it is Done.with the same vocal affects as the first voice
<I think it would really really really be a shame it you didn't make that change specificallyDon't upload anything to the ZPVA yet we're not done. No.3848
>>3847autismGOD… if there are any blenderchuds and whatnot who wanna bother themselves with that, sure. I could even draw whatever they'd need for that.
No.3849
>>3847also lemme put out another update or two first dayum. I'm in no hurry to share this with the outside world, honestly. I've lived through keeping this private like an SLF for almost a year. I can survive another couple weeks/months, and I hope you can too.
No.3850
>>3847I made the video on a rush, I was thinking of using the other more skilled video for a second version
No.3851
>>3847>you could also have Vera sayAlready tried, the AI simply won't work
>Don't upload anything to the ZPVA yet we're not doneWhoops, better unlist the video then
No.3852
>>3850first come up with box art and a box shot
No.3853
>>3851just use a better AI
No.3854
>>3853>Use a heckin' better AIWell I went with Applio but it simply doesn't want to work, or maybe I can't get it to work. I usually have an easier time
No.3856
>>3855See I got something like that, I wouldn't call that a good cover
No.3857
>>3855unrecognizable french voice